Alliance of Kingdoms | Airborne Kingdom #4 – Let's Play / Gameplay

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Beverage obtained so let’s play Airborne Kingdom.

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Game LINKS and overview:


Airborne Kingdom — the sky city builder. Grow your unique town among the clouds, and fly it across a wide-open landscape. Explore the skies to restore serenity to the world below.

Build Your Domain
Construct a unique sky city. Build housing, satisfy needs, and grow your clan. Maintain lift, balance weight, and be careful not to run low on fuel!

Fly The Barrens
Explore the landscape, which changes with every playthrough. Search for resources, find lost technologies, and discover the fate of The Ancients!

Connect The Kingdoms
Gain allegiance with the ground kingdoms. Help them find artifacts, construct monuments, and connect them to the skies. Your guidance can propel an era of harmony!

#AirborneKingdom #AirborneKingdomGame #CityBuilder


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3 thoughts on “Alliance of Kingdoms | Airborne Kingdom #4 – Let's Play / Gameplay”

  1. I suggest getting all the wonders before continuing with the "main storyline" (Defenitly before you hit like 75+ people) They severely impact the way you can play (like negating ALL negative effects from buildings) which makes it way easier to expand and build your city.

  2. You should increase shrine radius. Considering it's whole 5 workers per one, +50% radius (thus coverage will increase by 1.5^2=2.25) looks way to good boost to ignore.
    Gotta do some rearranging afterwards though, but it shouldn't be a problem.
    Honestly, I'd swap houses with academies to use all the efficiency from shrines and alike – I assume later there'll be more "desire" building, and since it'll probably be radius thing again, stretching houses in a line seems ridiculously unefficient.


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