WELCOME TO DUCKBURG – AIRBORNE KINGDOM



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[7] The redesign of the sky town is underway and it looks weirdly duck-like to me. Welcome to Duckburg I guess!

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20 thoughts on “WELCOME TO DUCKBURG – AIRBORNE KINGDOM”

  1. Seeing Tom permanently lose so many people when all he needed was 2 trees… pain.
    Honestly I really hope they change that and make that less… Permanently detrimental since I'm almost certain with 35? less people he can't get the final objective but I might be wrong.

    tiny spoiler Analysis;
    Tom needed another building from the other kingdom a health building. People wanted health but he wasn't giving it and combine that with the unlit paths during the rejig and comfort being the bare min prior…. heavy tilt made them go and then faith… and yeah… a shame because moving during pause would've just nearly completely nullified the problem and it really wasn't that much faster from the looks of it.
    PS, Speed is based on placement and tilt as well as weight.

    Not a spoiler at all:
    Tom I love you and your series, you're a great and funny dude, I totally bought this game because of you.

    Reply
  2. Tom, I'm pretty sure speed depends on drag, so building wide isn't a good idea for aerodynamics. You should move those paddles in line with the houses up front, to reduce the overall width of the city. I think that would increase the speed.

    Reply

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